Category: Games & Learning

Could Pop Culture Unite Diverse Learners?

Should culturally responsive teaching include “pop culture” as a unifying interest in multicultural classrooms and schools? A.P. Andrew Canlé makes that argument, singling out online competition-based gaming as his example of the engaging pedagogy Generation Z wants.

Four Tools to Help Gamify Your Classroom

The first step toward gamifying your classroom can be as simple as taking the “ew” out of “review” with these helpful game-oriented apps, selected and described by tech integration expert Curtis Chandler. Included: Quizizz, Kahoot, Classcraft and Class Dojo.

Storytelling: Games, Coding and Student Writing

Mark Gerl, a school-based technology coordinator in Atlanta GA, reflects on the key role of language arts & storytelling in successful video games — something he & his students have learned in chats with a team of Canadian adventure game designers.