The ‘T’ in STEM manifests in many ways, says science educator Anne Jolly. One new trend, coming rapidly to the fore, is writing program code. In this post Anne shares some coding ideas she and teacher Emily Vickery have brainstormed for STEM classes.
For consultant Ruth Catchen, a good STEAM program addresses all the skills related to Arts & STEM subjects to make students career and college-ready. “Use cross-curricular experiences, deep content, and real world activities to maximize learning.”
STEM doesn’t deserve some of the fallout that’s pummeled it of late. What’s an education initiative devoted to correcting deficiencies in education to do? Anne Jolly takes on some of the jaw-dropping attacks and works to set the record straight.
Effective STEM programs prepare more students to pursue STEM-related careers and help assure economic prosperity, says consultant Susan Pruet. To achieve this level of success, programs must cultivate informed and involved community and school leaders.
The components of strong STEM lessons are well established. But what happens when Art is added – when STEM is transformed into STEAM? Science educator Anne Jolly offers her list of likely STEAM essentials and invites suggestions from readers.
In this STEM By Design guest post, Dr. Susan Pruet shares 7 essentials on how to design and implement a successful, sustainable STEM program. Nothing worthwhile happens fast. So start with a diversely talented team and then work through her steps.
Starting out in STEM? The authors provide practical and engaging activities to help novice & experienced teachers along the path and provide school leaders without a STEM background the information they need to help guide program development.
Media literacy consultant Frank W. Baker considers some of the ways that media arts intersect with STEM and present STEAM learning opportunities.
Teachers (and soon-to-be’s) will enjoy veteran Mary Tarashuk’s virtual tour of her fourth grade classroom as she dips her toes in the new school year. Come on in!
How to turn science, tech, engineering & math into problem- & project-based activities that simulate real-world R&D? Find the basics & the practice here.