To cope with the next iteration of our world, students will have to master the art of continual learning. Fresh from a lengthy stint writing workplace-savvy STEM curriculum, Anne Jolly has insights educators can use to reboot teaching and help students better create their future.
Museum educator Christa Flores shares a summer STEM partnership that introduced middle schoolers to programmable microprocessors that can perform a variety of lab-oriented tasks. Flores, a former MS teacher, says it’s time to include computer skills in science classrooms.
Bridging Literacies with Videogames asks if students’ playing videogames in school can yield literacy skill acquisition, and looks at invented worlds, 2nd language learners in multiplayer games, and more. Kevin Hodgson suggests students build games.
Learning to code is an important new literacy. But how, wonders edtech coach Emily Vickery, do we close the opportunity gap between those who have access to coding instruction and those who don’t? Vickery suggests some resources that can help less advantaged students cross the divide.
The ‘T’ in STEM manifests in many ways, says science educator Anne Jolly. One new trend, coming rapidly to the fore, is writing program code. In this post Anne shares some coding ideas she and teacher Emily Vickery have brainstormed for STEM classes.
Mark Gerl, a school-based technology coordinator in Atlanta GA, reflects on the key role of language arts & storytelling in successful video games — something he & his students have learned in chats with a team of Canadian adventure game designers.