Tagged: gamification

Was Helen Keller Real? Engaging Kids in History

Helen Keller was real, despite what some TikTok’ers posted in 2021. Help history students uncover and affirm actual history using gaming techniques to spur engagement. Rochelle Melander shares how she has tweaked research to include questing with allies, power-ups and more.

Could Pop Culture Unite Diverse Learners?

Should culturally responsive teaching include “pop culture” as a unifying interest in multicultural classrooms and schools? A.P. Andrew Canlé makes that argument, singling out online competition-based gaming as his example of the engaging pedagogy Generation Z wants.