Science consultant Kathy Renfrew hopes we can shift our attention away from “remediation” by building on the bright spots we’ve experienced during pandemic teaching. She shares the story of a STEAM engineering design project and how it was adapted for distance learning.
Leading online STEM lessons the same way you lead an onsite STEM project presents some real-world teaching problems. Science teacher and STEM curriculum author Anne Jolly looks at the challenges and suggests strategies and resources to keep kids learning in uncommon times.
When stay-at-home kids (or students) need an engaging project to grab their interest, introduce them to creating STEAM-y musical instruments they can craft from household items. STEM educator Anne Jolly shares ways to help 4-8 graders try out ocean drums, panpipes and more.
The magic of Les Misérables has Anne Jolly revisiting her ideas about whether STEAM deserves a spot next to STEM on the list of science acronyms. The musical’s set engineering left her amazed. See her latest reflection on what’s essential for the marriage of Arts and STEM.
Finding techniques to engage students in the learning process is critical for school success. Engaging Creative Minds, a city-based non-profit, facilitates teamwork among artists, scientists and teachers to create lessons that target challenging academics in lively ways.
With its introduction to engineering design, thoroughly developed projects, teacher’s guide and more, Hands-On Engineering will likely prove a favorite with middle grades teachers. Gail Morris plans to make it a go-to resource as she integrates more STEM into her business and career classes.
Whether you teach in a gifted education classroom or have gifted students in your general classroom, you will find Teaching Gifted Children a thorough treatment of established practice and current trends in working with high-ability learners, says educator Linda Biondi.
Anne Jolly has had more inquiries from folk in the middle school arena on whether they should implement a STEM program or a STEAM program. She doesn’t think it’s an “Either-or.” She thinks it’s a “Both” with creativity and critical thinking sharing space.
As moviemaking transitions from analog to ever advancing computer-driven technologies that meet the expectations of today’s audiences, the blended learning options involving media literacy, art, science and tech grow apace. Frank Baker explores the possibilities.
Problem-based Science encourages students to develop a love of scientific thinking, math, and the creative use of technology as they learn through invention, design thinking, fixing and tinkering. Teacher-author Christa Flores demonstrates her hands-on PbS model.